I am a digital artist from a traditional background who thrives on creative collaboration. I am a passionate, sometimes-intense and often-ridiculously organized “semi”-perfectionist who is passionate about interdisciplinary art & technology, education and game development.
I daylight as a 2D & 3D designer in a niche fashion & retail manufacturing industry while moonlighting as a tech enthusiast. This means I’m used to delivering in a demanding, fast-paced environment without losing the pulse on the latest (and greatest) in tech.
During my studies I rose to a leadership role in every project and initiative that I was involved in. This included being elected Creative Director and Project Lead on our final game BATHROBE SAMURAI, a 6-month collaboration with aspiring game developers, artists, writers, actors, and graphic designers. As Campus Council chair I co-ordinated local events including game jams, arcades and organizing the first 24-hour Extra Life game day at Toronto Film School in 2015 to raise funds for Toronto SickKids.
Although starting in traditional mediums translated to being a strong digital painter, I consider myself a generalist because I adapt to new software and skills quickly and proficiently. Following my studies my repertoire includes 2D and 3D animation, sculpting, modeling and texturing, with a preference for organic work. I enjoy working in various roles in a team and am not afraid to rise to challenges or leadership positions with my experience and efficiency in the creative sphere.