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Teri Khargie

Visual Development Artist

I am a digital artist from a traditional background who thrives on creative collaboration. I am a passionate, sometimes-intense and often-ridiculously organized “semi”-perfectionist who is passionate about interdisciplinary art & technology, education and game development.

I daylight as a 2D & 3D designer in a niche fashion & retail manufacturing industry while moonlighting as a tech enthusiast.  This means I’m used to delivering in a demanding, fast-paced environment without losing the pulse on the latest (and greatest) in tech.

During my studies I rose to a leadership role in every project and initiative that I was involved in. This included being elected Creative Director and Project Lead on our final game BATHROBE SAMURAI, a 6-month collaboration with aspiring game developers, artists, writers, actors, and graphic designers. As Campus Council chair I co-ordinated local events including game jams, arcades and organizing the first 24-hour Extra Life game day at Toronto Film School in 2015 to raise funds for Toronto SickKids.

Although starting in traditional mediums translated to being a strong digital painter, I consider myself a generalist because I adapt to new software and skills quickly and proficiently. Following my studies my repertoire includes 2D and 3D animation, sculpting, modeling and texturing, with a preference for organic work. I enjoy working in various roles in a team and am not afraid to rise to challenges or leadership positions with my experience and efficiency in the creative sphere.

 

IGDAF Women in Games Ambassador

GDC 2016

ARTS YORK

Arts York Visual arts Diploma

OSSD; Honors

Toronto Film School 

Video Game Design & Animation, Honours

Program and Campus Valedictorian
Best Video Game Developer/Animator Award

Other Scholarship & Bursaries

Hazel Cryderman-Wees Foundation

AEBS Academic Award
Zavitz Senior Music Bursary
Editor Award

My Skillset

ZBrush

100%

Photoshop

99%

Illustrator

92%

InDesign

90%

3DS Max

95%

After Effects

78%

Maya

75%

Substance Painter

70%

I have worked on titles in both Unreal Engine 4 and Unity and I am proficient in the following software packages:

  • Pixologic ZBrush 4R6 – 2022
  • Autodesk 3DS Max 2013 – 2021
  • Autodesk Maya 2014 – 2016
  • 3DS Systems Geomagic Studio – Design X
  • Allegorithmic Substance Painter
  • Keyshot 6
  • Solidworks 2018
  • Adobe Photoshop 6.0 – CC 2023
  • Adobe Illustrator CS – CC 2023
  • Adobe InDesign CS – CC 2023
  • Corel Painter 2019
  • Smith Micro Manga/ Clip Studio EX
  • Mischief

I am also well-versed in Adobe After Effects, Audition, Flash, Premiere Pro, and can breeze through most organization/ management tools to help stay ridiculously organized & efficient.

I can provide the following for your team/projects:

Conceptual Visualization

Do you have a character you want to bring to life?  How about a world?  Let me actualize those ideas for you from quick iterations to a final polished piece.

Game-ready Assets

2D?  3D?  Packaged for Unreal?  Tell me where and how the asset will be used and I will package it in the requested format.

Branding & Identity

Need a logo for your company?  Or maybe nameplate for your game?  I can offer flexible flat or hourly rates for iterating on designs catered to your specifications.

Community & Collaboration

While I am a advocate for mastering one’s craft and skills, I am also a strong believer in community and collaboration.  I often collaborate with Cat Splat Studios and enjoy supporting Extra Life, having the pleasure of contributing the Extra Life Toronto Guild‘s emblem.

My clients have included:

If you’d like to discuss work or collaboration opportunities, please contact me.