View assets I made for BATHROBE SAMURAI, an upcoming PC hack-and-slash game being developed in Unreal Engine 4 with Cat Splat Studios. I served as Creative Director and Project Lead on the original proof of concept as a final project at the Toronto Film School, when we decided to pursue publication I stepped back to focus on art direction and I am the main artist on the game.
My tasks include everything from concept to completion, including: concept art, sculpting, modeling, texturing, rigging, animating, UI, and implementing the assets in engine. I focus on organic work (the characters and bugs).
View more about BATHROBE SAMURAIhere.